Planning The Dungeon Crawler

So here are the user stories for the Crawler:

Reducer - initializers

  1. User: health, level, weapon, dmgrange, xp, explored map area (modifiers: health items, better weapons)
  2. Items: Location, type (weapon, health)
  3. Enemies: Location, type, level (normal, boss)
  4. Map boundaries

Reducers

  1. ATTACK_ENEMY
  2. ATTACK_BOSS
  3. MOVE_EMPTY
  4. PICK_ITEM

Containers

  1. game map
  2. status bar

Action creators

  1. Keypress
  2. Restart

But I think I am getting ahead of myself. I need a Minimum Viable Game. So I am just going to do this subset:

Reducer

  1. User
  2. Map Boundaries

Reducers

  1. MOVE_EMPTY

Containers

  1. game Map

Action Creators

  1. Keypress
  2. Restart

Let’s go.


4.45am checking in. i had a brief moment of bliss (had a working version of the MVG described above but it was transposed) and then i edited a bunch of stuff and now i am running into a serious bug with regards to changing constants. filed it in SO as the guys there have been very helpful. fingers crossed. http://stackoverflow.com/questions/41706625/why-is-redux-able-to-change-my-constant-output-from-an-initializing-reducer

anyway here is the MVG Pen http://codepen.io/swyx/pen/MJbezj?editors=1010